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Blizzard's rune system for Diablo III always sounded cool, but there hasn't been much of an opportunity to check it out until recently. Runes, when unlocked and activated, change the functionality of the skill they're associated with. So instead of a Monk punching multiple targets in a straight line, with the proper rune activated, the Monk can punch across a large area of effect. You can see exactly how it works in the video below.<br/><br/> <object id="vid_9c7419c41da040efe071ecfa864e7312" class="ign-videoplayer" width="467" height="263" data="http://media.ign.com/ev/prod/embed.swf" type="application/x-shockwave-flash"><param name="movie" value="http://media.ign.com/ev/prod/embed.swf"/><param name="" value="true"/><param name="allowscriptaccess" value="always"/><param name="bgcolor" value="#000000"/><param name="flashvars" value="url=http://www.ign.com/videos/2012/02/22/diablo-iii-beta-patch-13-commentary"/><param name="wmode" value="opaque"/></object> <div style="width:467px"><b><center>Diablo III Beta Patch 13 Commentary</b></center></div><br/><br/>For now there still isn't an exact release date for Diablo III aside from the expectation it'll be ready <b><a target="_blank" href="http://pc.ign.com/articles/121/1218377p1.html" target="_new">sometime in Q2 2012</b></a>, but considering Blizzard is not teasing further changes to its core gameplay systems, there's a chance we may hear about something soon.<br/><br/>And for more on what changed in the Diablo III beta's patch 13, you can check out our <b><a target="_blank" href="http://pc.ign.com/articles/121/1219049p1.html" target="_new">previous news story</b></a>. <br><br/><br/>©2012-02-22, IGN Entertainment, Inc. All Rights Reserved