Best Games Quotes of the Week - April 21

This week's juicy quotes includes mouth-watering morsels from the likes of Gabe Newell, Jonathan Blow and Mark Rein, with guest appearances by Hitler and Spock.<br/><br/>Don't forget, you can also sample <a target="_blank" href="http://games.ign.com/articles/122/1222975p1.html" target="_blank">last week's top IGN quotes</a>.<br/><br/>As always, plenty of stuff to chew on here. That's what the Comments are for. Get stuck in...<br/><br/><DIV CLASS="IGNE_header">Den of Mediocrity</DIV><img src="http://media.ign.com/games/image/article/122/1223392/1jblow_1334936650.jpg" /><br/><br/><br/><br/><br/><b>"I think the mainstream game industry is a ****ed up den of mediocrity."</b><br/><br/>Braid creator Jonathan Blow.<br/><br/><a target="_blank" href="http://www.theatlantic.com/magazine/archive/2012/05/the-most-dangerous-gamer/8928/" target="_blank">The Atlantic</a><br/><br/><DIV CLASS="IGNE_header">How Much Fun</DIV><img src="http://media.ign.com/games/image/article/122/1223392/1gaben_1334942860.jpg" /><br/><br/><br/><br/><br/><b>"An example is &#x2013; and this is something as an industry we should be doing better &#x2013; is charging customers based on how much fun they are to play with. So, in practice, a really likable person in our community should get Dota 2 for free, because of past behavior in Team Fortress 2. Now, a real jerk that annoys everyone, they can still play, but a game is full price and they have to pay an extra hundred dollars if they want voice."</b><br/><br/>Another moment of genius from Gabe Newell<br/><br/><a target="_blank" href="http://www.sevendaycooldown.com/site/episode001/" target="_blank"> Seven Day Cooldown</a> via <a target="_blank" href="http://www.develop-online.net/news/40568/Valve-DOTA-2-will-be-a-new-kind-of-free-to-play" target="_blank">Develop.</a><br/><br/><DIV CLASS="IGNE_header">Training on World of Warcraft</DIV><img src="http://media.ign.com/games/image/article/122/1223392/1wow_1334937541.jpg" /><br/><br/><br/><br/><br/><b>"He said his training on World of Warcraft, an online game, focused on situations where he would be flanked by two commando teams."</b><br/><br/>The London Evening Standard's original report on killer Anders Breivik's love of games doesn't quite get WoW. Copy since changed.<br/><br/><a target="_blank" href="http://www.thisislondon.co.uk/news/world/massacre-killer-anders-breivik-i-planned-to-behead-prime-minister-gro-harlem-brundtland-7660346.html" target="_blank">London Evening Standard </a> via <a target="_blank" href="http://www.rockpapershotgun.com/2012/04/19/breivik-testifies-about-gaming-press-ignores-the-facts/" target="_blank">Rock, Paper Shotgun</a><br/><br/><DIV CLASS="IGNE_header">Bugs Popped Up</DIV><img src="http://media.ign.com/games/image/article/122/1223392/1Renau_1334879386.jpg" /><br/><br/><br/><br/><br/><b>"Fez had more testing done in the past 24 hours by about 20,000 people than it had in five years. So, as it happens, bugs popped up."</b><br/><br/>Polytron programmer Renaud Bedard explains bugs.<br/><br/><a target="_blank" href="http://www.edge-online.com/news/polytron-working-serious-fez-bugs" target="_blank">Edge</a><br/><br/><DIV CLASS="IGNE_header">Questionable Materials</DIV><img src="http://media.ign.com/games/image/article/122/1223392/h_1334685559_1334936307.jpg" /><br/><br/><br/><br/><br/><b>"We're aware of a user linking questionable materials to Call of Duty Elite. This video was in no way an Elite staff pick, but rather a linking issue that has since been remedied."</b><br/><br/>Activision agrees that Hitler has no place in Call of Duty, unless he's being gunned down, of course.<br/><br/><a target="_blank" href="http://kotaku.com/5902311/pro+hitler-video-is-a-call-of-duty-elite--staff-pick"target="_blank"> Kotaku</a><br/><br/><DIV CLASS="IGNE_header"> Kirk and Spock</DIV><img src="http://media.ign.com/games/image/article/122/1223392/1SPOCKKIRK_1334879269.jpg" /><br/><br/><br/><br/><br/><b>"If you take it back to day one when we started talking about making a game, and you break down what Star Trek is, it really is the story of Kirk and Spock, which is halves of the same whole." </b><br/><br/>Paramount Pictures' Brian Miller sounds like he's been Vulcanized.<br/><br/><a target="_blank" href="http://xbox360.ign.com/articles/122/1223046p1.html" target="_blank">IGN</a><br/><br/><DIV CLASS="IGNE_header">Neural Connection</DIV><img src="http://media.ign.com/games/image/article/122/1223392/1Michael_Abrash_1334879235.jpg" /><br/><br/><br/><br/><br/><b>"The logical endpoint is computing everywhere, all the time - that is, wearable computing - and I have no doubt that 20 years from now that will be standard, probably through glasses or contacts, but for all I know through some kind of more direct neural connection. And I'm pretty confident that platform shift will happen a lot sooner than 20 years - almost certainly within 10, but quite likely as little as 3-5."</b><br/><br/>In a brilliant blog post, Valve's Michael Abrash embraces the future.<br/><br/><a target="_blank" href="http://blogs.valvesoftware.com/abrash/valve-how-i-got-here-what-its-like-and-what-im-doing-2/" target="_blank">Valve Blog</a><br/><br/><DIV CLASS="IGNE_header">This Town</DIV><img src="http://media.ign.com/games/image/article/122/1223392/1hollywood_1334942443.jpg" /><br/><br/><br/><br/><br/><b>"What the games industry doesn't understand is that this town is all about lunch." </b><br/><br/>Larry Shapiro on Hollywood and gaming.<br/><br/><a target="_blank" href="http://www.amazon.com/Generation-Xbox-Videogames-Invaded-Hollywood/dp/0956507247/ref=sr_1_1?ie=UTF8&qid=1334942318&sr=8-1" target="_blank">Generation Xbox reviewed in <a href="http://www.eurogamer.net/articles/2012-04-20-book-review-generation-xbox" target="_blank">Eurogamer</a><br/><br/><DIV CLASS="IGNE_header">The Real Cost of Used Games</DIV><img src="http://media.ign.com/games/image/article/122/1223392/1richbrowne_1334879253.jpg" /><br/><br/><br/><br/><br/><b>"The real cost of used games is the damage that is being wrought on the creativity and variety of games available to the consumer, and it's directly a result of these practices. Developers and publishers alike now spend many hours working on constructs, systems and game design elements to try and eliminate the churn of a game. Whether this be online passes, copious amounts of DLC, or gating mechanisms, one thing is for sure - it doesn't benefit the consumer."</b><br/><br/>Games business exec Richard Browne takes a new angle on an old debate.<br/><br/><a target="_blank" href="http://www.gamesindustry.biz/articles/2012-04-12-the-real-cost-of-used-games" target="_blank">GamesIndustry International</a><br/><br/><DIV CLASS="IGNE_header">Electricity</DIV><img src="http://media.ign.com/games/image/article/122/1223392/1Electricity_1334941905.jpg" /><br/><br/><br/><br/><br/><b>"68 percent of all game console energy consumed in 2010 happened while in idle mode, which equaled 10.8 TWh of energy and about $1.24 billion in electricity costs."</b><br/><br/>When the ice caps melt, we'll know who to blame.<br/><br/><a target="_blank" href="http://news.cnet.com/8301-11386_3-57416152-76/gaming-consoles-consume-copious-amounts-of-energy/" target="_blank"> CNet</a><br/><br/><DIV CLASS="IGNE_header">Unintentionally Released</DIV><img src="http://media.ign.com/games/image/article/122/1223392/1tiberiumtank_1334879285.jpg" /><br/><br/><br/><br/><br/><b>"The artwork was internal EA concept art that was unintentionally released publicly."</b><br/><br/>Part of EA's explanation for a Command & Conquer tank unit that looked a lot like a Warhammer 40K unit.<br/><br/><a target="_blank" href="http://www.eurogamer.net/articles/2012-04-16-ea-resolves-ip-issues-with-games-workshop-over-command-and-conquer-tanks" target="_blank"> IGN</a><br/><br/><DIV CLASS="IGNE_header">Nobody Wants to Clean</DIV><img src="http://media.ign.com/games/image/article/122/1223392/1Michael-Pachter_1334943100.jpg" /><br/><br/><br/><br/><br/><b>"It's definitely going to happen. But it won't be a box. And don't expect to see a giant touch-screen iPad being released. Nobody wants to clean their TV screen every day." </b><br/><br/>Michael Pachter on the Apple TV / console<br/><br/><a target="_blank" href="http://games.ign.com/articles/122/1223367p1.html" target="_blank">IGN</a><br/><br/><DIV CLASS="IGNE_header"> Large Companies Abusing</DIV><img src="http://media.ign.com/games/image/article/122/1223392/1FALLOUTFANART_1334879218.jpg" /><br/><br/><br/><br/><br/><b>"What p****es me off isn't the fact that they're looking out for their trademark - as they have every right to do. What I'm p***ed about are large companies abusing their monetary power, hiring global law firms to go after a fan online, immediately threatening a lawsuit." </b><br/><br/>Fallout fan artist Erling Loken Anderson on facing legal proceedings from Bethesda.<br/><br/><a target="_blank" href="http://stormen.wordpress.com/2012/04/08/threated-with-lawsuit-by-bethesda-this-was-my-reply/" target="_blank">Erling Loken Anderson Blog</a> via <a target="_blank" href="http://www.gamespot.com/news/bethesda-threatens-gamer-over-fallout-fan-site-6372043" target="_blank">Gamespot.</a><br/><br/><DIV CLASS="IGNE_header"> Chess Pieces</DIV><img src="http://media.ign.com/games/image/article/122/1223392/1Katsuhiro_1334936978.jpg" /><br/><br/><br/><br/><br/><b>"Tekken has never had DLC before and charged for it. This isn't really directed at Capcom, I have always said this, but I see the characters and their move sets as chess pieces - they are essential items necessary in the game and we would never sell any of those individually."</b><br/><br/>Tekken series producer Katsuhiro Harada has an opinion too.<br/><br/><a target="_blank" href="http://www.edge-online.com/news/harada-tekken-will-never-have-paid-dlc-characters" target="_blank">Edge</a><br/><br/><DIV CLASS="IGNE_header"> We are an Independent</DIV><img src="http://media.ign.com/games/image/article/122/1223392/1mark_rein_1334879205.jpg" /><br/><br/><br/><br/><br/><b>"We are an independent company. We make games and we publish them ourselves through iOS so, yeah, Epic still embodies the indie spirit. There's no question."</b><br/><br/>Epic co-founder Mark Rein also conceded that the company is "a big indie".<br/><br/><a target="_blank" href="http://www.eurogamer.net/articles/2012-04-16-what-is-indie" target="_blank">Eurogamer</a><br/><br/><DIV CLASS="IGNE_divider"></DIV><br/><br/><i>Colin Campbell is an <a target="_blank" href="http://www.mcvuk.com/news/read/interview-colin-campbell-ign/089040" target="_blank">award-winning games journalist</a> based in California. <a target="_blank" href="https://twitter.com/#!/ColinCampbellx" target="_blank">Follow him on Twitter </a>and at <a target="_blank" href="http://people.ign.com/igncolincampbell" target="_blank">IGN</a>. Here are <a target="_blank" href="http://colincampbellx.tumblr.com/post/21400062122/heres-a-list-of-my-recent-work" target="_blank">links to Colin's recent articles.</a></i><br/><br/><br><LINK REL="stylesheet" HREF="http://guidesmedia.ign.com/guides/uni/IGNE_style.css" TYPE="text/css"><br/><br/>&#169;2012-04-23, IGN Entertainment, Inc. All Rights Reserved
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